Portfolio Case Study & Evidence

Tencent Cloud × UTM Malaysia Game Track Champion & Global Finalist

Role: Technical Lead & Backend Engineer

Overview

Champion in the Game Track at the Tencent Cloud × UTM 'AI CAN DO IT' Hackathon 2026 with the project THRESHOLD, qualifying to represent Malaysia at the Global Grand Finals in Shenzhen.

Led technical architecture and backend engineering for THRESHOLD, an AI-integrated social simulator developed for the Tencent Cloud × UTM Hackathon 2026. Designed an authoritative FastAPI backend separating deterministic simulation state from LLM dialogue generation. Achieved 4.28ms median latency, persistent NPC memory, and a shared social graph across 16 templates and 29 scenarios. The team won 1st Place in the Game Track and qualified to represent Malaysia at the Global Grand Finals in Shenzhen, China.

Featured Project: THRESHOLD

View Repository

THRESHOLD is a deterministic social simulation game built in Godot 4 and backed by a low-latency FastAPI service. The technical architecture isolates relationship state, emotional shifts, and progression within a deterministic state machine, utilizing large language models strictly for character dialogue and behavioral reactivity.

Sources & Official Coverage

The following external sources, university bulletins, and organizer releases corroborate this achievement: